A game that lives in your server

Cyndrix Civ

A persistent, async civilization game played entirely through Discord. Found a civilization, grow it tick by tick through five named Ages, raid your rivals, summon collectible Immortals to command your armies, band together against a co-op World Boss and its Roaming Elites, delve a push-your-luck dungeon for Relics, forge alliances and treaties, and chase reputation, a Trophy Hall of titles, and a permanent place in your server's history. Build a legacy, not a bank.

Live from the worlds
Synced today
🌍
17
Active civilizations
ruling across 3 living worlds
⚔️
1
Alliance wars raging
being fought right now
🏆
1
Alliance wars fought
settled in the chronicles, and counting
🌐
The next frontier
Server vs Server
Whole servers marching on each other: the true endgame, beyond Alliance Wars. In the forge.
Coming soon
A snapshot of every server's world · refreshed daily
The idea

Every server is its own world.

Your fellow members are the players: your rivals, your allies, your rivals-turned-allies. The world advances on a steady clock (a "tick" every 5 minutes): farms grow food, populations rise, and scheduled battles resolve. Once a day your world even posts a public World Pulse digest: the standings, the raid of the day, who climbed. You don't need to grind in real time. Set things in motion and check back.

🌱

Found & grow

Start a civilization, build farms and markets, raise an army, and climb from a Settlement all the way to a great City.

⚔️

Fight & ally

Raid rivals on a timed window, rally a defense, build alliances, and wage full Alliance Wars.

👑

Leave a legacy

Earn permanent reputation, unlock prestige titles, raise world Wonders, and get written into history.

🛡️

No one gets farmed. New civs are shielded while they grow, you can only fight rivals near your own size, and a beaten civ is sacked, never deleted, then briefly protected. The game is built so latecomers can still rise.

First five minutes

Getting started

Everything happens in the channel your server admin binds for the game. If no world is running yet, an admin starts one with /gameworld start.

1

Found your civilization: /found <name> <house>

Name your civ and swear it to one of six Great Houses (your playstyle). One civ per person, per world.

2

Open your panel: /civ

Your control center: resources, buildings, the 🎴 Summon window, goals and wonders. Manage your army with cb troops. Almost everything is done with buttons.

3

Upgrade your starters

You begin with a Farm, Marketplace, Lumber Mill and Quarry at Level 1. Level them up to raise production.

4

Train, then chase Goals

Build a Barracks, train a few troops, and work the 🎯 Goals tab, and each milestone pays a one-time reward automatically.

💡

The world ticks every 5 minutes: production, population growth and battles all advance then. Make your moves and come back; you never have to babysit it.

Pick your lane

The six Great Houses

Chosen at founding and permanent. Each House trades a strength for a weakness. None is strictly best, so play to yours.

☀️

Solaris

Sunlit Fields
+15% food−10% gold
🌋

Obsidian

The Warhost
+15% army−10% gold
🔥

Ember

Forge Markets
+15% gold−10% food

Storm

Reavers
+15% army−10% food
❄️

Frost

Hardy Folk
+15% food−10% army
🌑

Eclipse

Veiled Guilds
+15% gold−10% army
💡

Match your House to your plan: Obsidian / Storm for aggressive raiders, Solaris / Frost for turtling builders, Ember / Eclipse for gold-rich traders who buy their way to power.

Run your civ

Resources, people & the market

🍞
FoodFeeds your troops (upkeep) and grows your population. Run a surplus or growth stalls.
💰
GoldThe do-everything resource: training, scouting, trade, building and war.
🪵
Wood & ⛏️ StoneConstruction materials. Your Lumber Mill and Quarry produce them; buildings consume them.
👥
PopulationNever spent, it's a ceiling. It caps your army (troops can't exceed population) and gates tier-ups. Grows +1 per tick while you have a food surplus.
📦

Storage caps

Every resource has a cap that rises with your tier. Anything produced over the cap is wasted, so spend before you overflow, and upgrade to raise the ceiling.

📊

The Market

The world's market swings between 📉 Crash → 🔻 Bear → ➖ Stable → 🔺 Bull → 📈 Booming, changing your Marketplace's gold output from ×0.7 to ×1.3. Watch it on /civ and /world.

💡

Build cheap during a Crash and bank gold to spend when the market swings back up. A starving civ stops growing. Keep your Farm ahead of your army.

Build it up

Buildings, Ages & tiers

Build and upgrade from /civ → Buildings. Each upgrade costs a mix of gold, wood and stone and gets pricier every level, up to Level 15, though how high you can build is gated by the world's Age (below). Beyond the economy core, raise 🧱 Walls and a 🗼 Watchtower to turtle up, or a 🏦 Vault to hold more of everything.

🌾

Farm

Produces food and sets your population cap. Level it to grow your people.

🏪

Marketplace

Produces gold, swayed by the world market.

🪵

Lumber Mill

Produces wood for construction.

⛏️

Quarry

Produces stone for the bigger builds.

⚔️

Barracks

Raises troop capacity (level × 25). No Barracks, no army.

⛩️

Temple

Generates permanent reputation each Year and unlocks Wonders.

🧱

Walls

Fortifications: add flat home defense every level (up to +350). Make your city a fortress a raider has to break before they touch you.

🗼

Watchtower

Adds defense too, and hides your true army size from scouts (they see only a vague range). Intel denial for the cautious.

🏦

Vault CITY+

+3% storage caps per level, up to +30% at L10. City tier and up, worth raising once your storage can't keep pace with your other upgrades.

🕰️ The Ages of the World: cb ages

Every world lives through five named, one-time Ages that only open things. Nothing ever resets. Building and 🔱 Immortal level caps rise with them, the bot heralds each one ~12h early, and every dawn throws a 🎆 Festival (+20% all production). Your civ forever carries the vintage of the Age it was founded in.

🕯️
Embers: Year 1The world begins. Buildings & Immortals cap at L5.
🚩
Banners: Year 5Caps rise to L10.
👑
Crowns: Year 10Caps rise to L15. Opens the 🌆 Metropolis tier and the 🏦 Vault.
Legends: Year 15The road to 👑 Empire, coming in a future update.
🌌
Eternity: Year 20The world's endgame horizon.

🏛️ Tiers: Settlement → Village → Town → City → Metropolis

Higher tiers raise storage caps and defensive power. You grow automatically the moment you meet the bar.

🏕️ Settlement

Where everyone begins. Low caps, no defensive bonus, and unraidable while your beginner shield holds.

🏘️ Village

Needs 25 population, 200 gold, and Farm L2 · Marketplace L2 · Lumber Mill L1. Higher caps and a defensive edge.

🏛️ Town

Needs 60 population, 500 gold, and Farm L4 · Marketplace L3 · Barracks L3 · Lumber Mill L2 · Quarry L2.

🏙️ City

Needs 140 population, 1,400 gold, and six buildings at L4–6, a multi-day climb. Opens the 🏦 Vault.

🌆 Metropolis YEAR 10+

Needs 300 population, 4,000 gold and seven buildings up to L10, the mid-endgame chase. ~2.4× City storage, +350 defense.

👑 Empire

Awaits in the Age of Legends, coming in a future update.

💡

Tier-ups happen automatically the moment you meet the bar. Higher tiers raise storage caps and add flat defensive power, and climbing is both economy and armor.

Clash of civs

Raiding & defense

War is a scheduled event, not an instant click. The waiting window is the game: time to rally, coordinate in chat, and sweat.

🔭

Scout: /scout

Spend gold to reveal a rival's army and defenses before you commit. Information wins wars.

⚔️

Raid: /raid

Declare a timed strike. You can only hit civs within 1 tier of yours, and never a shielded one. It resolves after a defend window.

🛡️

Defend: /defend

During the window, rally to strengthen your own defense or an ally's, paying gold to throw the attacker back.

📜

Every battle posts a narrative report: a short story of the siege, the losses and the plunder, and it's written permanently into /history. Plunder is capped and losers get protection afterward, so war stings without wiping anyone out.

🔥

Grudges are remembered. When a rival sacks you, your next raid back on them is a Revenge strike worth bonus reputation, and repeat sackings get called out in the report. The raid panel flags rivals you owe payback with a 🔥.

The tentpole

Summon the Immortals 🎴

Collectible heroes who command your armies. Spend 🩸 Ichor to summon from a roster of seven unique Immortals, then set one to lead each army unit, and their power bonus rides into every battle that unit fights. Collect them, level them, build your dream command.

Lyssara Dawngrace Nythera Veilborn Vorik Ashbane Kaelith Duskthorn Sylwereth Windstalker Thalvor Frostbound Ragnar Emberfell
🎴

Summon: cb summon

Pull from 7 Immortals across three rarities: Rare, Epic and Legendary. Rarity sets how strong a hero can get. A duplicate is never wasted: it converts straight into XP for that Immortal.

🎖️

Command: cb commander

Assign one Immortal to lead an army unit (cb commander 1 lyssara). Their capped power bonus applies whenever that unit raids or defends. 2 command slots now, and the 3rd unlocks at City tier.

📈

Grow stronger

Immortals earn XP from World Boss fights and duplicate pulls, raising the bonus they grant, hard-capped at +28%, so collecting stays fun without ever breaking PvP. Their level cap rises with the world's Age, up to L15. Legendaries even carry a dual specialty.

🩸

Ichor is PvE-only, never bought with gold. You start with enough for three free summons and earn a little from the daily reward, but the real river of Ichor is the World Boss below. Legacy, not wealth.

The whole server vs. one monster

The World Boss 🐉

Every so often a monstrous World Boss stalks the realm and posts to the channel with a live HP bar. Everyone can strike it, so band together to bring it down before it escapes. It's the co-op heartbeat of the world, and the real source of 🩸 Ichor.

Xalorath, the Ashen Wyrm
🐉 Xalorath, the Ashen Wyrm
Malgravos, the Void Maw
👹 Malgravos, the Void Maw
Draumoth, the Ember Sovereign
🔥 Draumoth, the Ember Sovereign
⚔️

Strike: cb attack

Send a unit at the boss. Your hit lands instantly, the boss retaliates (casualties: some wounded, some lost), and your survivors stay home & ready, strike again every ~20 seconds.

🏆

Rewards by contribution

When it falls, everyone who struck it earns Ichor by damage share, the top striker takes a Slayer title and bonus reputation, and the Immortals who fought earn XP.

🔺

It escalates

Each boss you slay comes back stronger: more HP, a bigger reward. Beat it before it flees, or the prize is lost. Leave one too long and it withdraws, so the loop never walls off. Its minimum level rises with the world's Age, so a mature world never faces a trivial boss.

Beyond the raid

PvE & world events

Not every fight is against another player. The World Boss draws the whole server together, and these draw on the same co-op spirit, on your own schedule.

🐺

Roaming Elites: cb hunt

Between World Bosses, mature realms (Year 10+) may see a boss's lieutenant appear. A quick co-op kill: strike with cb hunt before it flees in 30 minutes. Rare: at most one per boss lull.

🏚️

The Deepdelve: cb crawl · 🏺 cb relics

A push-your-luck dungeon. Send a unit into a 3-stage ruin: press deeper for richer spoils at rising wipe risk, or turn back and bank what you hold. A full clear can unearth a 🏺 Relic: 12 to collect, each granting a small, capped, PvE-only loot bonus.

🗼

Immortal Trials: cb trial · cb spire ascend

A truly endless PvE tower, one floor per attempt. Losses cost troops, never your progress. Hit the wall and Ascend for a permanent power boost and a warm-start climb back up, and chase the weekly Spire Champion crown forever.

🪓

Barbarian Invasions

Every so often a horde descends on a recently active civilization: a public war-horn and a DM Rally button sound. Throw it back for spoils and reputation; a breach only burns a small, capped share of your stores. Never crippling, never stolen.

🌍

World Goals: cb goal

A crisis strikes the whole realm: a locust swarm, war levies, floods, and the world must stockpile a resource together before the deadline. Beat it and every contributor gets a chest, the top donors earn bonus reputation, and the single greatest benefactor wins a 24-hour production boon.

🩸

Every one of these feeds the same loop as the World Boss: PvE loot, PvE-only bonuses, and prestige, never anything that tilts the PvP scales.

Strength in numbers

Alliances, treaties & trade

🤝

Alliances: /alliance

Create or join a group of up to 15 members (more as it levels): invite-only 🔒, free-to-join 🟢, or by application 📝. Allies can't raid each other and rally to one another's defense. Level the alliance and research shared tech from the pooled treasury.

🏅

Levels & tech: /alliance → Levels & Tech

Pool the treasury to raise the alliance to L5 (+5 member slots per level), then research three tracks whose bonuses apply to every member: 🌾 Prosperity (+4% food & gold/tier), ⚔️ Warcraft (+4% army power/tier), 🛺 Logistics (+2 member capacity/tier).

🎖️

Officers: cb promote

Leaders can promote members to officer to share the load: officers can invite, approve applications and remove members. Disband, levelling and handing over leadership stay with the leader.

🕊️

Treaties: cb treaty

Light diplomacy short of an alliance. Sign a non-aggression pact (neither can raid the other) or a defensive pact (a partner's +120 defense auto-joins when you're raided). Breaking your word costs reputation.

💱

Trade: /trade

Offer a resource swap; your partner accepts or rejects from their DMs. A small market tax is burned each side, so trade is useful but never a free wealth pump.

💡

A tight alliance is the single biggest force multiplier in the game: shared defense, pooled gold, officer support, and the only way into Alliance Wars. Treaties let you buy peace or a guardian without merging.

The main event

Alliance Wars Beta

A scheduled, multi-phase war between whole alliances, scored on War Points. An admin opens one; alliance leaders register their team. Alliance Wars are newly live, and rules and balance may still shift.

Phase 1

📋 Registration

Alliance leaders register their team. A gold stake from the treasury may be required to enter.

Phase 2

🔒 Lobby

Rosters freeze: no joining, leaving or kicking. Prep time: train troops and stock the treasury.

Phase 3

⚔️ War

Assault enemy members for War Points across the war's duration. Defenders can rally.

Phase 4

🏆 Resolution

Most War Points wins. Reputation, titles and honors are handed out and written to history.

Scoring: War Points

+10
⚔️ Win an assault
+8
🛡️ Hold a defense
+4
Sack an empty civ

Losers are plundered but get no shield: this is open war. Most War Points when the clock runs out takes the crown.

🪖

Fight: just /raid

No separate assault command: at war, /raid @enemy is your assault and scores War Points. You may only strike the same enemy once per hour, so cb rally the alliance to focus targets.

Your own defense stays automatic: garrison, Walls/Watchtower and your Unit-1 commander hold the line; allies can still reinforce you.

/war status: the live scoreboard.

/war surrender: leader only; bow out of the war.

🏆

Rewards & honors

Winners gain +30 ⭐ reputation (everyone else +8 ⭐) and an alliance War Champions title.

Individual honors: The Iron Fist (war MVP), The Relentless (5+ assaults), The Unbreachable (never broken).

🔔

You get a DM the moment an enemy marches on you, with a one-tap Rally button, so a war never catches you off guard, even offline. Toggle it any time with /settings notifications on|off.

What it's all for

Reputation, titles & history

Cyndrix Civ rewards legacy, not hoarding. The leaderboard ranks prestige, not gold.

Reputation

Permanent prestige, earned from wins, defenses, surviving, longevity, Temples, Wonders and wars. It's never spent and ranks the /world leaderboard. Its sources are capped, so it can't be farmed by alts.

🏆

The Trophy Hall: cb titles

Every title you've earned, grouped by category (War · Defense · Builder · PvE · Prestige · Age & Legacy) and tagged by rarity: ⚪ Common through 🌟 Unique. Equip one to show by your name, or leave it on Auto. Chase what's next with cb progress: your Age, tier-up checklist and nearest milestones with live progress bars.

🚩

Banners

A second cosmetic slot alongside your title. Unlock flags through your deeds: a War Banner, a Dragon Banner, your founding-Age banner, shown beside your name on the leaderboard.

👑

The Throne: cb throne

Every world has one Sovereign: whoever earned the most reputation in the last 14 days. Recent, not all-time, so the crown is always contestable. Pure prestige, no power.

🛡️

The Court of Crowns: cb crowns

Lesser rolling crowns alongside the Throne: The Warlord (most raids & wars won lately) and The Warden (most assaults repelled). Same rules: recent, contestable, no power.

🏛️

Wonders

With a Temple and Village tier, raise a grand multi-day Wonder, unique to your world, so it's a race to claim it. Finishing one pays a big reputation lump, a permanent yearly trickle, and a unique title.

📜

History, Pulse & world events

Every founding, war and betrayal is written into /history by Year: a real chronicle you can read months later, and a daily World Pulse digest keeps the whole server in the loop. Random events like plagues, harvests, droughts, raiders, gold rushes and more hit everyone and keep each world's story unique.

Quick reference

Every command

Your civilization
/found
Found your civilization and pick a Great House.
/civ
Open your control panel: resources, buildings, the 🎴 Summon window, goals, wonders.
cb troops
Your army hub: train, heal, assign troops to units, and track every march in flight.
cb summon
Summon an Immortal with 🩸 Ichor (duplicates convert to XP).
cb immortals
View your Immortals and commander slots.
cb commander
Assign an Immortal to command a unit, e.g. cb commander 1 lyssara.
cb trial
Climb the endless Immortal Trials tower, one floor per attempt.
/quest
Your goal ladder and daily reward, in one place.
/expedition
Send a unit on a timed PvE venture for loot.
/world
The reputation leaderboard and world status.
/history
Read your world's narrative chronicle, by Year.
/settings
Your preferences, e.g. assault-alert DMs on/off.
/gamehelp
The full how-to-play, in pages, right inside Discord.
/gameupdate
What's new: the version-by-version changelog.
War & diplomacy
/scout
Reveal a rival's strength before you strike (a Watchtower hides theirs).
/raid
March a unit at a rival near your size, e.g. cb raid @rival unit 1.
cb attack
Strike the co-op World Boss with a unit.
cb hunt
Strike a Roaming Elite before it flees.
cb crawl
Send a unit into the Deepdelve: press deeper or turn back with what you hold.
cb relics
View your collected Relics and their loot bonus.
/defend
Rally to defend yourself or an ally during a raid window.
cb treaty
Propose, list or break non-aggression & defensive pacts.
/alliance
Create or join an alliance; manage members, tech and treasury.
cb promote
Leader only: promote a member to officer (cb demote reverses).
/trade
Offer a taxed resource swap to another player.
/war
Alliance Wars: status, surrender (assaults are just /raid while at war). Beta
Legacy & progress
cb titles
The Trophy Hall: your full title collection, equip one, or set a Banner.
cb progress
Your Age, tier-up checklist and nearest title milestones, with live progress bars.
cb throne
The Sovereign race: reputation earned in the last 14 days.
cb crowns
The Court of Crowns: the Warlord & Warden races.
cb ages
The Age Chronicle: your world's story, age by age.
cb goal
View or donate to the realm's current World Goal.
For server admins
/gameworld
Start the world and bind the game, announce and war channels.
/alliancewar
Open or cancel an Alliance War for the server.
⌨️

Prefer typing? Use the cb prefix. Every player command also works as a plain message, no slash menu. For example cb found Aurora frost, cb civ, cb summon, cb commander 1 lyssara, cb attack, cb hunt, cb crawl, cb raid @rival unit 1, cb treaty propose @ally defense, cb titles, cb ages, cb world, or just cb help. Same actions, faster to type in your game channel (these replies are public). Admin setup stays on slash commands.

Your world is waiting

Start a civilization tonight.

Add Cyndrix, have an admin run /gameworld start, and /found your legacy.